1 Aug 2023

Polyverse

Polyverse is a third-person shooter game that combines engaging gameplay with stunning animation and mystical abilities. Players embark on a thrilling adventure to recover multiverse artifacts while exploring richly designed worlds.

Developed using the Unity game engine, this solo project leverages high-quality assets from Synty Polygon and showcases advanced techniques in animation and game mechanics.

Overview

Game Features

  • Diverse World Scenes
    Explore multiple unique worlds, each with its own distinctive style and atmosphere. Players will encounter challenges, uncover secrets, and immerse themselves in richly designed environments.
  • Unlockable Mystical Abilities
    Unlock a variety of mystical powers as you progress. These abilities enhance gameplay, offering new ways to interact with the environment and overcome obstacles.
  • Advanced Animation System
    Utilizing Unity’s animation tools with a focus on inverse kinematics (IK), the game delivers smooth, realistic character movements and cinematic cutscenes that enrich the narrative.
  • Intuitive Character Controller
    The responsive and fluid character control system ensures an engaging and immersive gameplay experience, bringing the character to life through detailed animations.
  • Solo Project with High-Quality Assets
    Developed as a solo project, Polyverse leverages high-quality asset packs from Synty Polygon to achieve a polished and professional visual aesthetic.

My Approach & Contributions

In developing Polyverse, I followed a meticulous and comprehensive approach to ensure a high-quality, immersive player experience. My work was guided by the following key principles:

Animation-Centric Design:

    • Focused on creating smooth, realistic animations using Unity’s powerful animation system and advanced inverse kinematics (IK).
    • Developed fluid character movements and intricate cutscenes to enhance the narrative and player immersion.

Iterative Development Process:

    • Employed an iterative approach, enabling continuous testing and refinement of gameplay mechanics, animations, and character controls.
    • Ensured a polished final product through consistent feedback loops and improvements.

Detailed Character Controller:

    • Dedicated significant effort to building a responsive and intuitive character control system.
    • Enabled seamless player interaction with the game world, supporting complex maneuvers and fluid gameplay.

Dynamic and Diverse Environments:

    • Designed each world with a distinct style and atmosphere, ensuring visual and narrative uniqueness.
    • Created richly detailed environments that keep the gameplay fresh and exciting as players progress.

Progressive Ability Unlocks:

    • Introduced a system of unlockable mystical powers to maintain engagement and expand gameplay mechanics.
    • Gradually revealed new abilities, encouraging strategic exploration and interaction with the game world.

Utilization of High-Quality Assets:

    • Leveraged asset packs from Synty Polygon to establish a strong visual foundation.
    • Focused on enhancing animation, gameplay mechanics, and world-building without compromising on quality.

Solo Development and Resource Management:

    • Efficiently managed resources and prioritized critical development tasks.
    • Strategically allocated time to ensure high standards in every aspect of the game, from visuals to mechanics.

Polyverse reflects my dedication to animation excellence, innovative gameplay design, and immersive world-building, culminating in an exciting and enjoyable adventure.